RGB System

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#1 14 May, 2015 - 20:21
r30's picture
Joined: 3 years 1 month ago

RGB System

As promised here, I now write a full tutorial on RGB system. At the bottom of the post you can also find the practical examples of this system.

RGB system allows you to memorize things on spot, by creating a memory palace out of them. Of course you could do it without any system (imaginary palaces), but then it will be harder - to creatively compose a larger palace than 4-6 loci is not an easy thing, plus each time cramming the route you get will take a considerable amount of time. This system is highly organized, making it easier, faster (have memorized decks of cards) and possibly more beneficial in retention. Also, you won't have to remember new routes, nor gather loci any more (haven't been collecting loci for 5 months. Whew, take that you gavino!).

RGB - it is a mnemonic (red green blue) for users r30, gavino and Bateman. These are modified ideas from these users:
Me: Idea of using little repeating stencils, that have certain small number of locations, say 2-15. They're kind of fade-colored sketches that resemble landscapes/structures. You have specific journeys in each stencil. Similar to stencil palaces, only less detailed, you make them yourself and look them from distance - like they're models (Sims houses!). Also, an idea is being able to see the whole stencil at once (13 loci!), that's why I make them myself.
Bateman: Each locus in that stencil holds an item you want to memorize. You put them so close that each time they form entrirely new background to that stencil, forming a memory palace of objects you want to memorize.
Gavino: Each locus can hold another stencil (preferrably an object that is a portal to that stencil, and that stencil is then kind of inside that portal)


  • stencil - sketch that you'll be reusing to fill with a list of objects (mnemonic images)
  • pattern - a particular stencil filled with a list of objects
  • X-stencil/pattern - a stencil/pattern holding X loci
  • master- and substencil - a substencil is a part of its masterstencil
  • housing image - separate image that holds its pattern, in some cases it may be an image from that pattern (portal/portkey)
  • mother/child pattern - a locus of a mother pattern holds its (the housing image of) child pattern
  • N.X - locus X of stencil/pattern N
  • location (CW) - an object accomodates both C and W, making it a single locus

R - Stencils

The image below shows a master stencil with 7 loci. Each locus holds a description that says what the image you place there is going to be like.
Central - object in the middle, the biggest one; it defines the pattern it's in
Wall - an object that connects C and H, it's like a wall
Hill - this is like a hill that the wall runs into
Ground - an object in front of C
Under - an object under the bridge
Bridge - an object that forms kind of a bridge or stair
Statue - tall object supporting against B or C

It helps enormously if you think of positions (U is under B, H is the end of W , C could support against B or H...), this way you associate pairs of objects. The exact sizes and positionings (hanging, below, half-way inside, against...) vary, but the overall sizes remain, and locations (on the master stencil) remain completely.

If it is a bridge, but your object is sth that is not a bridge at all, e.g. a teddy-bear, then just visualize teddy-bear bending there head facing down, hands against C. Just be creative. (Don't get me wrong - the examples only show real bridges and many random shapes like C because I was lazy drawing. You substitute them (or a part of them) with actual objects.)
If the object doesn't fit at all, you could just lay it on the shape (B + a plum = a plum on the bridge I've drawn). Or you could use a detail from this object (B + a square shaped mirror = the bridge is reflective (it's a mirror); H + needle = needles protruding everywhere from a hill shape (your "default" hill could be that pyramid I've drawn, or your own "hill"-shape, and see needles coming out of that pyramid/hill-shape)).
If you still can't imagine what the patterns are actually going to look like, see the practical example 3.

Question: Why the shapes?
Well, it helps with recall. You think: what was bent like a bridge in this pattern? A teddy bear.

If the image doesn't fit at all (rarely)/doesn't feel strong enough, I let the problematic image do sth: B is doing sth to C, U below B is doing sth to B, the devil pulls one chain loose and starts beating the floor (see the image below).

Then you estimate how many objects you want to memorize and pick a substencil (e.g CBGH for 4 objects).
My favourites:
2: CH (expand: CHGUBS) or SC
3: CSG or SCH (expand: CSGHU or SCHGUB) or BCG
7: CWHGUBS or SCWHGUB (my favourite)
As you can see, I try to move fluently. I often like to begin with C (the 1st object I memorize is the defining object), but I don't have to. BC or SC is my favourite way of starting when I have 5 or 6 objects, and for 7 or more I usually start SC (and after B move to the second floor MEPATLOFR, which you can find below). Expand shows a backup plan for how you can memorize more than you initially thought.

Also note that you can always let one object accomodate many loci, like in the Sherlock example below in one place there is a man lying and encompassing WHG loci at once, and above in the picture there is a person lying in both G and U. Or if you prefer you can think about it as leaving a locus out of a journey that would otherwise go through it (the man is just at G , you leave W and H unused). I often prefer the first way, because then I know that although I had e.g. 3 objects, I still had the big stencil SCWHGUB, only that locus C held the first thing, locus (WH) the second and (UG) the third (B remained unused and it feels natural to skip S).

Below are the same patterns (one of them mirrored), this time each one with a numbered journey. The rectangle in the bottom shows that I felt that I'd like those 4 items more if they were compressed, also to strengthen the associations I finally let the worm's tail hang on a rope inside object 4 (H). That's what you'll often be doing - modifying the images so they better fit the stencil (including letting it accomodate more than one locus).

Stencils 2,3,4

G - Stencil inside stencil

Now about letter G: stencil inside stencil. If you have only two layer memory palace (stencil inside stencil), then it is doable (see example 2), you just get a densely populated stencil. But for three or more layers, it gets too tight.

So, if we can think 1,2,3...; 1.1, 1.2..; 2.1, 2.2...; 3.1, 3.2...; how to think 1.1.1, 1.1.2 and so on? Again, you think that the object x in the 2nd layer is divided into n parts: x.1, x.2, ..., x.n. Object x holds/houses these n objects, object x is an image that takes you to the pattern of those objects.

Object x can be:

  1. A separate image created for the pattern
  2. To fix it you can make an housing image for a particular pattern, e.g I made a monstrous hat for that exact 4-pattern (see the illustration above). You could visualize that image twisted around the pattern and looming above it, and interacting with a particular image (e.g. the biggest one in the middle). You could also place the hat below the pattern (the pattern is on an hat island), I like it that way even better.
    In your second layer you only see the hat, e.g hat is a tiny 1.1, and now to recall what where 1.1.1, 1.1.2 and so on, you think what was on/under/in front of the hat?

  3. An object taken from its child pattern
  4. You can also just use an object from its pattern as a portal to it. E.g. 1.1.1 was a hat, and now you let the hat also be 1.1.
    When recalling tou start 1.1 - hat, and now you need to remember that 1.1.1 was also a hat (first you need to remember that hat was in both patterns, and then recall the location in the 3rd layer pattern, then the rest objects in that pattern). Using the big middle object C as a portal usually avoids confusion with different locations, because everything is always around it (it kind of symbolizes its pattern) - hat is 1.1 (S) and now you know it was 1.1.2 (C)..

So, when the stencil gets too crowded, you just see the portals to the child patterns.

(See example 2)

Mixing patterns up?

Stencils 6,10,13

Here are patterns with loci 6 (a variation of SCWHGUB), 10 and 13 (let's call it Cardeck).. See how easily they can be expanded? Play a bit, and voila.
"Cardeck" because I used it for memorizing a card deck (4 image per locus), 6 minutes and 100% recall (I'm slow in recalling what a card means, not in placing them and letting them interact). Then used the same stencil mirrored for another deck, didn't mess the cards up.

Indeed, won't you start mixing the images up when using the same stencil over and over again? Well, there is always a danger, especially when using the same one right again for another card deck. Then nr 1 option for that is using mirrored stencil or another stencil for 13 objects.

But that's only when you do it very fast. If not for memory sport, for studying or whatever lists you won't be mixing the patterns up, cause everything is linked in some way. And the objects, their shapes, background they'll be making and other associations (that object below that..., that interacts/is linked to that, context) will each time make considerably different pattern, what remains is just the overall positionings of the objects.

See examples 1 and 2 - they demonstrate well how to avoid confusion.

B - Memory palace

Bateman's musings gives the idea of making memory palace out of objects you want to memorize. In our case we put them onto a stencil. He also says that each object can be a 'mini-palace'. That's how I remembered 52 images with only 13 loci: each locus holds 4 images. 1st of them is the object that the stencil specifies, the rest go on/next to it and are associated with. E.g. apple, spiky, Peter Jackson, saw; and we have locus H (in SCWHGUB). In locus H we have an apple (substitute the pyramid in the image with an apple), the apple is spiky, and on the apple is lying Peter Jackson who is sawing it to half, releasing juices that flow down. That's what we'll also with our TOP 10 list (practical example 1) - each locus often holds both the actor and his name/name of the movie.

***4 images is doable, but for more it's more convenient to use a child stencil for placing the objects.

Here is my largest and favourite stencil for you:
M - Monument - a very tall object on the left of bridge
E - Earth - object supporting the pillar
P - Pillar
A - Arch - arched object supporting on the Pillar (and the other end on the Earth or Monument)
T - Top - long object that is the "roof" of our stencil
L - Lamp - object attached to the Top like a lamp
O - Orangutan - an object climbing onto the Floor, half of its body hanging
F - Floor - a horizontal object
R - Railing - an object that forms a wall or railing on the very right

Practical examples

As for examples, each pattern I've drawn is a visual example. Just substitute my drawn objects with the images you're memorizing. But ok, I'll write some.

1. TOP 10 list - Top 10 Actors Who Almost Died on Set

I love memorizing youtube TOP (n) lists. The videos also provide fixed images, that I can always recheck to refresh my memory. We'll pick loci 10-8 from the Cardeck stencil for 2nd floor and use the SCWHGUB for the first floor.
Example 1
#10 Jackie Chan Armour of God (1986) hanging at locus 10 (he fell from a tree), too bad he had no armour of god on
#9 Isla Fisher Now You See Me (2013) - what Chuckie hangs at is a horizontal tank full on water (where Isla on an island is fishing piranhas (fishes), and she almost drowned in that tank)
#8 Kate Winslet Titanic (1997) - behind the tank at locus 8 is the metallic grid gate, where Kate escapes like a wind from a wave that leaks from the tank behind her, but her coat gets stuck to the gate
#7 Jaimie Alexander Thor: The Dark World (2013) - Jaimie Alexander is bent like a bridge (B), her hands holding the gate, because she's about to trip. Afterwards Mythbusters Jamie took her behind the gate, where is the library of Alexandria, and used its wisdom to treat her.
#6 Michael J. Fox Back to the Future Part III (1990) - (U) under Jaimie is hanged Michael, who yells into microphone, but the doc is away shootingfoxes with that pretty sniper of his
#5 Johnny Depp The Lone Ranger (2013) - Depp at G is amongst the horsed bandits who are hanging Marty, but he slips from the saddle
#4 Jason Statham The Expendables 3 (2014) - Instead of H there is Statham in a car, he drives right into the lake on the right
#3 Aaron Paul Breaking Bad (2008-2013) - The W is the van, and a boulder from its roof almost falls where Jessy is standing. Connection: #3 and #4 both dangerous vehicles
#2 Tom Hanks Cast Away (2000) - Tom Hanks cuts his hand at C on the island. Connection: sandy island at #2 and sandy desert at #3.
Honorable mentions: Try placing the following scenes yourself onto Hanks' island.
Halle Berry falling headfirst onto concrete in The Call (2013), Joseph Gordon Levitt going through taxi cab window in Premium Rush (2012), Brendan Fraser almost being hanged in The Mummy (1999), Jennifer Lawrence almost choking on the fog machine fog in The Hunger Games - Mockingjay Part 1 (2014) and Martin Sheen suffering a heart attack in Apocalypse Now (1979)
What I got was this: Berry falls against that boulder in Hanks' scene (and smashes her berry head), near the ocean is Gordon waiting for Hanks in a premium cab to rush him to hospital, Fraser is hanged to a palm three at the beginning of jungle, he praises the God for surviving, in the jungle is Lawrence playing the hunger games choking on the fog, in the middle of the island is that sheer rock which Sheen looks and gets a heart attack just on the thought of having to climb it - a real apocalypse for him. Connection: Fraser and Marty were both hanged.
#1 Tom Cruise The Last Samurai (2003) - Cruise's mechanical horse at S leaning against C, trying to save his master from the sword that Hanks cut himself with.

Now this pattern should be very easily recallable.

***I only memorized the names and movies I didn't know before.

2. Table of contents

Try it yourself without images at all. Just pick a book you've read, you just see the 13-pattern I've drawn, and just think "this chapter goes to this locus". What helps is making a lot of connections, like chapter 1 at S talks about economy in general, chapters 2-3 at CW about state economy, chapters 4-5 at HG talk about private company economy, and chapters 6-7 at UB concentrate on the income, collection plans and use of money of different ethnic groups. And 2-3 at CW is public sector, 3-7 at HGUB is private sector. Thanks to the "Sims" effect the whole book with its connections is lied in front of you. Helps, doesn't it?

Now, continue with {1.1, 1.2, 1.3...}; {2.1, 2.2, ...}; {1.1.1,...} and so on. The ones that are inside the same bracket have its own stencil, chapter 1 at S holds {1.1, 1.2, 1.3...} and so on.

Try also using images, it gives more strength. While recalling you don't instantly see a pattern you got (with its images). Rather you see the example master pattern I've drawn here, and recall start logically thinking in the context using the connections you made. Like 1 was economy in general, and if you had an image there then it pops into your head. Then you continue 2-3 were public i.e state economy, and 4-7 were private i.e business and personal economy, and finally recall all images topics/images 1-7. Now the whole pattern with the images is lied in front of you.

When jumping into sub-chapters, think of what each chapter consisted of, and again locigally try to recall its pattern. Now you can see easily see the "Sims house" in its full glory - mother pattern with its 7 chapters holding all its child topics, with its people walking around (connections between chapters). The third level chapters (1.1.1,...) you can't see in the 1-st level stencil, they're too small for that. But they can make another "Sims house" in 2-nd level stencil.

3.Mastermind: How To Think Like Sherlock Holmes by Maria Konnikova

I loved the book, and also wanted to memorize the points that were new or interesting to me. I didn't bother to do it very systematically (that would be first memorizing the book outline), just picked SCWHGUB journey and started reading (in the picture below you can see Cardeck stencil on top, but we actually use SCWHGUB for the first floor and loci 8-13 from Cardeck for the 2nd floor).

1st chapter (The Scientific Method of the Mind).
Sherlock's method is actually scientific method (maybe later think of the methods described in the book when studying physics or vice versa - apply science skills to everyday life). S - scope of microscope next to C.
C - pink elephant (for you to understand that the elephant can't be pink, you first still have to think that he is pink; in broader meaning it's always useful to think a bit more than you naturally would). I grasped that it's going to symbolize the whole following book, that's why there is a pink elephant standing on his backfeet, leaning against the microscope (microscope is taller than the elephant).

Example 3
Sorry for my bad drawing skills (the right side should be more compressed), but this will give you overall view of the resulting pattern.

2nd chapter (The Brain Attic - What Is It and What's in There)
W and H. H is my memory, W is the memory of other people (just saw RAM chip instead of H). Before starting to read I thought that: know how much I know and know how much the guy you're going to observe knows. The topic talked about organizing your brain attic, stuff I already knew (be interested , learn only what's necessary, useful is only the part that you CAN remember), so I later thought it was a waste to assign two loci for that topic. The author (and A.C.Doyle in his adventures) talks about Sherlock's brain attic as it would be a memory palace (it is an attic which you install with furniture that's only necessary (images), the attic can stretch/expand...; must remove dust from the objects (reviewing) ), without knowing a single thing about mind palaces xD. Let YOUR locus H be a perfect memory palace.

G and U - people are naturally biased, the example given was Watson first time seeing Mary: "What a sympathetic beautiful smiling lady!" Holmes: "Beautiful? maybe.... Sympathetic? Can't deduce that.", meaning that ordinary people are biased by looks - they naturally tend to deduce completely unrelated stuff from it (beautiful smiling->sympathetic). G - Just saw a room with Mary standing in the middle. U - some psychological research about the same topic (if we make a decision, we are more likely to stay to it without further pondering - judge waving his hammer under B; if we are become aware of our bias, that bias can sometimes disappear itself, example was weather affecting students' judgement, it starts to rain from B on the judge)

3rd chapter (Stocking the Brain Attic: The Power of Observation)
B - observations. Visualized a webcam, its plastic latches forming the bridge, its sphere above latches watching C (observing the elephant). The example given was Watson and Holmes on the top of a tower and competing in finding an airplane in the sky. The webcams ball is the tower, where Watson is running around like a child scanning every inch of the sky, Holmes instead taking a while to think (which is the most likely direction for air traffic in this city in this hour, then searching methodically using his each sense). Discovered that I was out of the loci, so I decided to continue with the second floor of 13-stencil.

I looked forward in the book and saw that the following long chapter consists of 4 main ideas. I decided to use loci 8,9, 11 and 13 in the (inverted) pattern shown above: on the left emerging from the statue are going to be wall 8 and floor 9 (expand to 10 if necessary), next to them 11 (could expand to 12) horizontally supporting against 13, which is supporting on H (RAM-chip).

  • 8 - selectiveness - limited resources of attention, thus have to know what you're searching for. From the tip of the microscope scope emerges horizontal plane (it is a wall), the other end ends above the elephant's head (signs of plane were what Holmes was selecting his attention to).
  • 9 - objectiveness - observer effect (process of the observing changes the outcome of the measurement), saw a horizontal bike wheel as a spinning floor emerging below the plane, whose tube pressure I am going to measure (the example given included a scene of the book a bicycle - a master from school was missing, his room messed up, his bicycle gone; and also a student was missing, everybody thought that the first was a participant to the kidnapping of the other, but Holmes was the only one who stayed objective - he only assumed that master IS missing, also the student, but the two events may be unrelated to each other; schoolhouse on the wheel); explaining your theories loudly to sb makes you to notice your mistakes: in the schoolyard are Holmes and Watson sitting and having picnic, the first of them explaining to the other
  • 12 - inclusiveness - famous not-barking dog example ("...Last night I noticed a curious behaviour of that dog." ... "But the dog didn't do anything!"..."Exactly!") Meaning the absence of sth can also be a clue, but it's harder to notice; must include as much as you can to your observations. The dog is horizontally supporting against whatever is going to be at 13. Since I didn't use 12, I let the dogs forearms hang down, like they would be taking the shape of 12.
  • Now a bit in more depth:

  • 13 - be engaged - persist in observations until you are satisfied with the results. Had already 3 images in my mind, knew that there were going to be more, so I decided to let locus 13 hold a child pattern with those images. Placed them BC(WHG) one came more, that went into U. (WHG) means that the third image accommodates all those loci, this becomes a single locus.
    B - A man almost hung himself, because Holmes thought that the investigation was over (lost being engaged) - a man hanging on rope (man arches like the bridge (eyes up), his head touching C, rope goes from around his neck to around whatever will be at C).
    C - Holmes not multitasking, he actively avoiding the surrounding world (concentrating only on observations, but avoiding natural bias explained at G in the 1st floor) - Holmes, two earplugs in his ears, his right arm strangling the hanged man , his other hand stretched out and "wipes" the pretty face of Mary off (at G below), like it would be a disturbing fly
    (WHG) - a man whose body is (horizontally) bent at like WHG is lying and watching a TV that is engraved onto the belly of Holmes (C), the TV shows King Kong tearing people apart in a city, but I don't think the ape is that bad, because I'm distracted with reading the subtitles at the bottom the screen (multitasking)
    Note: CWHG is about multitasking, with Holmes and the man being opposite.
    U - electric chair - you read about that capital punishment, and depending how the source expresses itself, you may be on behalf or against electrocution; if you are active engaged reader, you form your own opinion - e.g. argue against the article on behalf of the punishment;
    Need for closure - our mind's need to form some definitive knowledge of an issue - can use it to look something in deeper angles, if it is something important (a guard checks the electricity supplier engraved on the inner side of the bridge, to make sure the prisoner WILL die, not just torture due to weak current), also if Holmes had known the man could hang himself, he would have been more interested in the case
    Also: more observant if one treats it is as a competition - on the bridge (B) there are kids competing with Holmes in observing Mary;
    Also: Xbox controller on the lying man, connected to the TV - enjoying sth makes even kids with ADHD more concentrated

Now we have our stencil with 13 loci filled.

The rest of the book was about creativity and deductions. What I did was the following:
I picked new master stencil with 7 loci (let's call it N). It holds:
1. the (filled) 13-pattern we got at locus N.(SC) (combined locus S and C of stencil N)
2. creativity at locus N.(WH)
3. placed 7-stencil for deductions to loci N.(GU)
Book ending at B.
If you want I can write them too.

About journeys and construction of stencils

What is most important in a stencil: fluency. Shapes in it are different and differently angled, positioned closely next to each other, enabling you to recall the shape next to the current one. Also it's good to have one big central object (nr 2 in 6, 10 and 13-stencil), it kind of symbolizes its pattern.

Initial ideas

These are some of my initial stencils. Note that loci 4, 5 and 6 is just grid. Actually the bottom parts of all previous >=4-stencils are constructed on a grid of 2x2 or 3x2, that might help you in some way when navigating them. I often also use my fingers to touch the objects when placing them (like dollhouses with dolls or whatever), it helps in many ways. I used to move top floor->bottom, but for some stencils that wasn't good (had two big central objects in both floors, was bad for recall), that's why the journeys are how they are and always go 1st floor->2nd floor. Also noted that in 5-stencil it's better to start from 5 (move 5->1->2, 3 objects in row; problem was with recalling the last one (5)). That's why I like to start SCG, and if I do start CGW..., then I don't use the S location, or I make it very big and place it exactly on the left from the bridge, like the big statue 7 in the Cardeck stencil (I move 2-5, U, 7 (S), 8-13, leaving aside 1), or Monument from the Scwhgub-Mepatlofr.

What you'll also be doing is zooming in when placing an object, but I constructed the stencils in a way you won't have to rotate yourself (then you can see the whole stencil at once when you zoom out), and journeys in a way that previous images make background to the next ones. If you want to make your own stencils, then these 2 tips can be helpful.

And you are very welcome to share your own stencils here.

More to read

Specific uses for RGBS:

4 June, 2015 - 15:57
Joined: 1 year 10 months ago

Sounds interesting, but I'm not sure if I completely understand. Could you walk through a quick example with sample data, starting from the beginning?

This is where I started getting confused -- what do the numbers refer to?

Stencils, mnemonics

7 October, 2015 - 17:20
r30's picture
Joined: 3 years 1 month ago

Including Josh, 3 people have asked me for practical examples, and what exactly do I see when placing the objects. I updated my post, and added three memorization examples:
1. TOP 10 list - Top 10 Actors Who Almost Died on Set
2. Table of contents of a book
3. book Mastermind: How To Think Like Sherlock Holmes

These should explain exactly what I see.

As of Josh's question about the numbers, they just say how many loci that pattern has.

12 October, 2015 - 10:50
Joined: 2 years 9 months ago

I think my confusion lies in the stencil palace part of the RGB system(the R of RGB) and using images/objects as loci(the B of RGB).

I just made a palace of a sort(the image above), from what I can interpret is that the loci I have labelled with numbers form the pattern of my stencil. In order to reuse this stencil I should visualize the palace differently every time(e.g colour of the wall).

Now for the B part of RGB; this is me being able to use the image as the very platform I stand on. For example the first word is ruler and the second is cupcake. I should visualize the floor(near the loci labelled '1') as a ruler and a cupcake the size of a football at the part where the ruler ends.

Correct me if I'm wrong


13 October, 2015 - 12:40
r30's picture
Joined: 3 years 1 month ago

I just made a palace of a sort(the image above), from what I can interpret is that the loci I have labelled with numbers form the pattern of my stencil. In order to reuse this stencil I should visualize the palace differently every time(e.g colour of the wall).
About the colours - that's not quite what I meant. I meant that what makes each pattern different, is the objects you place at the loci.
R - stencil -> pattern. You have a set of loci that you reuse (stencil, like my SCWHGUB or your loci 1-12), you fill these loci with objects; because each set of objects is different, each pattern you get is different
B - pattern -> (filled) palace ("battern" -> "balace"), meaning that you use the pattern you got to hold more images. Note that as the name "palace" says, it really is tighter/denser than the "pattern" originally was (because pattern is now filled with images/memory palace is now filled with images).
Example: locus 1 - your "floor" is a ruler; with that ruler you associate cupcake - you could put the cupcake on the ruler, next to it, wherever you think it fits. In my example the apple was originally in the pattern (locus H), and then associated 3 more things with the apple: spiky, Jackson, saw

Objects make each pattern different, but lots of connections and linking are needed besides that (see my example 1) to not confuse them (you won't be "confusing" two objects in different patterns (because of context), rather just forget what was in this locus in this pattern).

Nice image btw. If you're going to reuse those loci, you may find yourself changing the original loci (it took me quite a while and rearrangements to come up with my SCHWGUB stencil). Practice is the only way to know.

stencil < pattern < B-pattern (where each object in pattern holds one or more extra image)
........... < memory palace (empty) < filled memory palace (where each locus in MP holds one or more image)

So you see, pattern is equivalent to empty memory palace, and B-pattern is equivalent to filled memory palace.
What is equivalent to stencil? A blueprint that you use to construct your house, your (empty) memory palace. A kind of blueprint that makes the memory palace different each time, depending on what material you use to make your floors, walls and windows. ("material" is objects you put in the pattern)
So. R- constructing the "palace", G - gavino's technique, B - filling the "palace"

12 October, 2015 - 20:30
Joined: 1 year 8 months ago

I'd need a video to understand this

13 October, 2015 - 11:45
r30's picture
Joined: 3 years 1 month ago

Does the P.S. I added to my previous comment explain it?

14 October, 2015 - 07:53
Joined: 1 year 8 months ago

I'd like to understand your system. it seems like it could be useful for organic chemistry which is part of my quest to develop a way to make molecular structures memorable. however, I get lost with the detail of the very high level explanation. I'd be delighted if you could make a video with narration and using the mouse/cursor as you talk. Thanks!

23 January, 2016 - 06:06
Joined: 4 years 5 months ago

yes i too would love a video and a pointer to help me understand. Looks so interesting but i am getting lost !

10 October, 2016 - 22:37
Joined: 3 months 1 week ago

R30 u r genius!!! Thanks for sharing☺

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